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Old Dec 07, 2009, 10:11 PM // 22:11   #21
Gli
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I sometimes take several characters on cheap runs to score zaishen coins and earn me most if not all of the money back. When a zquest comes along that has a good payoff, I'm not going to actually play it myself 6+ times.

What you should be asking is, why does the game reward this way of playing? Because it does. And because it does, it will be done.
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Old Dec 07, 2009, 10:48 PM // 22:48   #22
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I'm too lazy to spend hours of my time doing a dungeon where my reward is a r13 grim cesta and a diamond. I could just pay for a run and do something else with my time.
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Old Dec 07, 2009, 10:49 PM // 22:49   #23
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Long and frustrating dungeon + 2 diamonds/onyx as end chest reward = WTF! = not worth it = might as well solo farm and run those area instead.
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Old Dec 07, 2009, 10:51 PM // 22:51   #24
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Maximizing your character's potential = maxing PvE-skill titles.
Maxing PvE titles = boring, tedious and annoying after the third go-round.

Grind based titles that affect skills. That's a pretty good reason. Then again, the only runs I've paid for are Droks runs back in the day of Prophecies only.
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Old Dec 07, 2009, 10:56 PM // 22:56   #25
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I think, a lot of people who pay for runs are not necessarily lazy. This is a bit of tripe that's constantly getting tossed about, and bears no real legitimacy.

The fact of it, as others have touched upon, is that to grind your way through cheese filled dungeons for a couple hours, then wipe repeatedly, waste a bunch of cons(at considerable cost)and finally beat the boss in a glorious battle, sort of gets lost when you triumphantly claim your 2 diamonds reward...Or oooh, in the case of Cathedral of fLames, a Murakai's Maul!! Oh wow!!
/sarcasm

Once it's all said and done, 9 times out of 10, a runner is just cheaper and all but guaranteed success, in a relatively reasonable amount of time.
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Old Dec 07, 2009, 10:59 PM // 22:59   #26
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They can't be bothered playing the game, obviously.
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Old Dec 07, 2009, 11:01 PM // 23:01   #27
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Originally Posted by BlackSephir View Post
They can't be bothered playing the game, obviously.
Troll harder.

In a game where the only new changes are being made is in the high end areas, it would only make sense to maximize your time in those areas, no? This is like saying that I should go out and grind until I come across a Superior Vigor Rune opposed to purchasing one at the rune trader.
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Old Dec 07, 2009, 11:02 PM // 23:02   #28
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Quote:
Originally Posted by Turbo Ginsu View Post
I think, a lot of people who pay for runs are not necessarily lazy. This is a bit of tripe that's constantly getting tossed about, and bears no real legitimacy.

The fact of it, as others have touched upon, is that to grind your way through cheese filled dungeons for a couple hours, then wipe repeatedly, waste a bunch of cons(at considerable cost)and finally beat the boss in a glorious battle, sort of gets lost when you triumphantly claim your 2 diamonds reward...Or oooh, in the case of Cathedral of fLames, a Murakai's Maul!! Oh wow!!
/sarcasm

Once it's all said and done, 9 times out of 10, a runner is just cheaper and all but guaranteed success, in a relatively reasonable amount of time.
Agree 100,000,000,000,000% with this statement.

2 Diamonds is ftw. Not to mention Murakai's Maul just completely blows a Miniature Dhuum or a Dhuums' Soulreaper out of the water.














































...No... Seriously... Murakai's Maul > Mini Dhuum. /sarcasm
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Old Dec 08, 2009, 12:05 AM // 00:05   #29
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Originally Posted by Golgotha View Post
Troll harder.
Suck less.
If people want others to play the game for them then obviously that means they can't be bothered with playing it.
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Old Dec 08, 2009, 12:11 AM // 00:11   #30
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Quote:
Originally Posted by BlackSephir View Post
Suck less.
If people want others to play the game for them then obviously that means they can't be bothered with playing it.
Correction:

They can't be bothered with playing it over and over for crap drops.
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Old Dec 08, 2009, 12:18 AM // 00:18   #31
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Quote:
Originally Posted by BlackSephir View Post
Suck less.
If people want others to play the game for them then obviously that means they can't be bothered with playing it.
Or they'd rather not spend days to max out all their titles for skills that should have been without rank tie-ins to begin with -- let alone character tied. Everyone claims they don't like SF but are forced to do so because it increases efficiency and so does increasing title ranks. So, unfortunately most are forced to grind away for them to reach their full capabilities. You can either do this the long and hard way or the fast and easy way (speed booking).
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Old Dec 08, 2009, 12:33 AM // 00:33   #32
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Quote:
Originally Posted by UnChosen View Post
Correction:

They can't be bothered with playing it over and over for crap drops.
People still play GW for drops? After all these years?
Quote:
Or they'd rather not spend days to max out all their titles for skills that should have been without rank tie-ins to begin with -- let alone character tied.
I can sympathize with that but guess what? Just don't do them. I'm still only r8 or luxon. And you won't see me grinding MQ because I NEED MY SY TO LAST FOREVER.
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Old Dec 08, 2009, 12:43 AM // 00:43   #33
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People still play GW for drops? After all these years?

I can sympathize with that but guess what? Just don't do them. I'm still only r8 or luxon. And you won't see me grinding MQ because I NEED MY SY TO LAST FOREVER.
Are you kidding me? After all these year most people play GW for loot and grinding stuff only. It should be "People still play GW for "fun" only?"

As for don't like it don't do it...sounds awfully like the "don't like it, don't use it" argument for SF...hmm.
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Old Dec 08, 2009, 12:44 AM // 00:44   #34
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Most ppl get dungeon runs because they are having difficulties doing it in HM. Some do it for drops or out of boredom.

But the thing is, everybody who needs dungeons should be getting runs because getting a run + farming the fare is MUCH less time/effort than H/Hing a HM dungeon.

Last edited by Vazze; Dec 08, 2009 at 12:51 AM // 00:51..
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Old Dec 08, 2009, 12:51 AM // 00:51   #35
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Originally Posted by Vazze View Post
Most ppl get dungeon runs because they are having difficulties doing it in HM. Some do it for drops or out of boredom.

But the thing is, everybody who needs dungeons should be getting runs because getting a run + farming the fare is <<<<< less time than H/Hing a HM dungeon.
Yay! Someone finally gets it! Lazy or not, getting run > actually doing the dungeons. Why? Reward is crap...get a run for 30 min and farm for 1.5 hrs >>>> Doing the area with H/H or balanced pug for 2 diamonds.

Last edited by UnChosen; Dec 08, 2009 at 01:12 AM // 01:12..
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Old Dec 08, 2009, 12:58 AM // 00:58   #36
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It's simple. Time has value. Paying for a run can save you time.

Those of you that claim that people that buy runs are "lazy" are just wrong. Your time has value. If you play a given section of content, that time has an opportunity cost - what you could have otherwise been doing with that time.

If I can farm gold at 50k/hour (and am willing to do so), and I need to complete a section of content that will take me an hour to complete but will take a runner half an hour, then I should be willing to pay a runner any amount up to 25k less the expected value of the drops from completing the content. The half hour of my time is worth exactly that - half an hour of farming (25k) less the drops I forego by getting run instead of farming.

So if you're claiming that people that buy runs are "lazy", you're ignorant and prideful. Just saying.

There isn't anything "wrong" with buying runs, any more than there is anything "wrong" with stubbornly insisting on completing the content yourself every time you do it. They're just different sets of preferences, although your choice on the subject tends to say a lot about your ability to convert your time into in-game cash.
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Old Dec 08, 2009, 01:02 AM // 01:02   #37
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well as a part time dungeon runner, what gets people to want to come most is:

1. chance of nice item at chest
2. filling their dungeon book and getting rep points
3. ability to be semi-afk for the run
4. completing a zbounty
5. high chance of success rate

where these people get the money, i'm not sure, but they usually don't mind paying it as long as it's a fast and problem free run.
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Old Dec 08, 2009, 01:06 AM // 01:06   #38
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When going for survivor, I want to stay safe; hence, I pay for runs on certain missions.
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Old Dec 08, 2009, 01:20 AM // 01:20   #39
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Quote:
Originally Posted by UnChosen View Post
Are you kidding me? After all these year most people play GW for loot and grinding stuff only. It should be "People still play GW for "fun" only?"
I know a few who do.


Quote:
As for don't like it don't do it...sounds awfully like the "don't like it, don't use it" argument for SF...hmm.
Except it doesn't. One is about using a broken skill, the other one is about playing the game you don't enjoy.
If you don't enjoy the game any more then why play it? I doubt that hiper ultra rare skin you wanted would change your enjoyment factor.
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Old Dec 08, 2009, 01:37 AM // 01:37   #40
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In the case of speedbooking I believe it's because some of the tracks, like Vanguard and Asura, are a real pain in the ass to get; speedbooking is much faster. As for regular missions, they get boring when you have done them many times. Whereas you can work on Vanquisher title track, having fun AND getting money, then spend that money on runs for your Guardian track or whatnot.

Last edited by Zahr Dalsk; Dec 08, 2009 at 02:07 AM // 02:07..
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